The two indicators of the ISTE NETS for Teachers that I would like to strengthen are Standard 1, Indicator B and Standard 2, Indicator A. The first indicator that I would like to increase my confidence and proficiency in is my ability to “engage students in exploring real-world issues and solving authentic problems using digital tools and resources”. The second indicator I have chosen to create a GAME plan for is m ability to “design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity”. These are two areas have spent countless hours talking to colleagues about. The problem is we have made little progress in the area of change.
Goal: To increase my proficiency and confidence in these two areas I want to make sure at least one math lesson a week meets these two indicators. If this year I adapt and change one lesson a week to meet these two indicators I will work next year to adapt the remainder of the lessons with the help and support of my colleagues.
Action: In order to meet this goal I will work with my teacher partner during our weekly planning time. We will use our math curriculum textbook and pick a lesson that could be adapted in order to give students a real world or authentic problem. Much of our math curriculum’s lesson will easily fit this requirement. Next, I will work to incorporate a digital tool to provide an alternate way to teach the concept. Perhaps, students will view online advertisements to learn about percentages; view online weather resources to learn about the different types of graphs or how to determine mean, median and mode. What ever digital tool I choose to use it will have a real world/authentic application.
Monitor: As I begin to take action I will need to make sure this goal is manageable. While adapting each lesson and providing students with a real world/authentic purpose I must still continue to teach/use the required district curriculum. Once I spend more time on adapting lessons I might see how I can integrate other content areas. For example, in math we are currently learning about the different types of graphs and mean, median, mode and range. In science, we are learning about salmon. Using online resources I can incorporate the two contents to ensure that both curricula goals are still being met.
Evaluate and Extend: One way I will evaluate whether or not my goal is met is by observing student behavior and performance. My hope is that the changes I make based to the lessons will increase student interest and participation. I will be able to compare how students are motivated when I do a lesson that isn’t authentic and doesn’t allow creativity with a lesson that does. In addition, I can seek comments from students. Based on what I find, I will either work to modify and adapt more lessons or rethink my GAME plan.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.